Finally, you will need to build a Smithy to produce nails (A Charcoal pile is necessary to produce anything with the Smithy, placing two is recommended to cut out wait time). The Clay pit can go anywhere, but be mindful of where you place it because once you do, it will not be able to be moved again. The Thatchery should be placed in between your camp and the edge of the nearest water source, preferably with reeds nearby. ![]() Next you will need a Thatchery, and a Clay pit. This will allow you to produce logs, wood, and firewood, as well as clear trees for building. The first thing you should do is place a Forestry in between your camp location and the nearest forest. The Camp center will start with a Mayor and hiring 5 Builders. When your village is first starting out, you will have a Camp center, nine residence tents, a Camp storage (with 1000 Iron, 1600 Nails, and 1200 Thatch), a Camp cart parking, a Well, a Camp fire, two log Benches. On some maps, you will have to place your camp on a certain side of a river or body of water because all wagons and villagers will enter from a certain point on each map. Choose a site that is near a forest (for wood and firewood), but also has clear open room to expand and is not too far away from water (you will need thatch and it will be easier to build Fishing docks later). The first thing you will have to do is choose where to place your initial camp location. If you desire more villagers to start your village, it is easy to start over until you have enough. You will have 2000 coins in your Treasury and with a random number of Villagers observed to be between 20 and 32, with enough food to last them between 20 and 22 months before running out. 1.3 Getting the first nine houses built and preparing for the futureĪ New Game begins in March 1721.1.2 Building your first Production buildings.)ĮDIT: Later on, shoe export will be your highest income. Now focus on sunflower and sunflower oil export and grow your treasury. Set Wage to a very low amount and keep an eye on your treasury.The first thing you must remember is that there is no "happiness feature" in the game so just do this and you will never encounter families running out of money problem again. On the other hand the town economy is so dependent on treasury which usually runs down dramatically because wages are high as default. Probably some of you guys also found this trick to avoid families to run out of money but here I'll tell how I managed to solve this issue, and had a long-lasting gameplay.īasically the town economy, families, jobs and food availablity are interrelated.If the members of a family are occupied and earning money, they spend it on two things: house rent and food. modding support (level editor, building editor).customizable building forms, free-form fields✓.customizable building colors, ornamentation.more options, customizable key bindings✓.more maps with different landscape types.more town hall functionality : advisors, policies, personnel management.worker experience, sharing experience, manager skills. ![]() more realistic products consumption, real demand for food variety✓.more believable behaviors, social activities, animations.improved graphics and optimized performance for bigger cities.more sound effects and music✓ even more.pigs✓, sheep✓, chicks✓, orchards✓, more crop types.more statistics (production, consumption, trade etc.).improved trading: trade by sea and by river✓, negotiations, discounts, reputation.Official Ostriv website Ostriv Discord Ostriv Wiki
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